Phantasmal is a genuinely terrifying roguelike first person horror game inspired by Dead Space, Silent Hill, Metro and Resident Evil, set in an old abandoned, procedurally generated mansion.
The prevailing darkness makes for a very claustrophobic feeling game, and both the character design and audio are both particularly freaky, but the single most terrifying aspect of it is that the levels are all procedurally generated. This procedural generation means that every playthrough is different and just as pant-wettingly horrifying as the last. You never know what’s going to come at you next, although it’s a safe bet it doesn’t want to be friends.
The goal of the game is to escape the mansion, by making your way through levels full off all manner of creepy ghouls, trying to reach the level exit portal. This is no easy task, resources are sparse and you’re pretty fragile. You have a mixture of traditional weapons and makeshift weapons but a lot of the time, sneaking is your best option, especially with the most common enemy, blind humanoid creatures that hunt through sound.
As if things weren’t stacked against you enough, you’re also prone to hallucinations, looking directly at some creatures with your torchlight turned on will cause you to slowly lose your sanity. Make no mistake, you’ll die a lot in this game, you’ll learn how to take on different enemies, but you can forget about learning level layouts. You never know what’s behind those corners, and most of the time it’s something very bad.